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Fallout 76 – All Perk Cards Effects & Priority

How to Get Perk Card Packs

Perk Card Packs can only be obtained by leveling up, and are not for purchase. You’ll earn card packs at every other level starting at level 4 until you reach level 10. After that, card packs are given every 5 levels.

Fallout 76 special perk cards

Each Perk Card Pack comes with four random cards and a piece of gum that includes a joke on its wrapper. The cards you get will be random, and may include perks that you can’t even equip yet due to level restrictions – but once the time comes you’ll essentially have that perk card free without having to spend a level acquiring the first rank.

Sharing Perks

Once you put at least three points in Charisma, you’ll have the opportunity to share active perks with the rest of your team. As long as your Charisma is three times the point cost of a perk card (for example, Rank 1 of Green Thumb costs 1 point, so you could share it with 3 Charisma. Rank 2 costs 2 points, so you would need 6 Charisma, and so on) you’ll be able to let your team reap the benefits of your card, and use it to plan effective strategies to synergize available perks.

How to Raise Card Ranks

Card Packs mean random cards, and RNG means duplicates. To raise the rank of your cards, you’ll simply have to combine duplicates found in Card Packs.

Fallout 76 perk card list 1

Fallout 76 Special Perk Cards List

Below are all known Perk cards for each of the categories along with their known Rank changes.

Strength Perk Cards

Strength applies to your character’s physical power in melee and how much your character can carry. Below are all the known cards in the Strength section.

Fallout 76 perk card list 2

Gladiator

Level Requirement 2
Rank 1 Your one-handed melee weapons now do +10% damage.
Rank 2 Your one-handed melee weapons now do +15% damage.
Rank 3 Your one-handed melee weapons now do +20% damage.

Traveling Pharmacy

Level Requirement 3
Rank 1 Weights of all Chems (including Stimpaks) are reduced by 30%.
Rank 2 Weights of all Chems (including Stimpaks) are reduced by 60%.
Rank 3 Weights of all Chems (including Stimpaks) are reduced by 90%.

Pack Rat

Level Requirement 4
Rank 1 The weight of all junk items is reduced by 25%.
Rank 2 The weight of all junk items is reduced by 50%.
Rank 3 The weight of all junk items is reduced by 75%.

Iron Fist

Level Requirement 5
Rank 1 Your punching attacks now do +10% damage.
Rank 2 Your punching attacks now do +15% damage.
Rank 3 Your punching attacks now do +20% damage.

Slugger

Level Requirement 6
Rank 1 Your two-handed melee weapons deal 10% more damage.
Rank 2 Your two-handed melee weapons deal 15% more damage.
Rank 3 Your two-handed melee weapons deal 20% more damage.

Shotgunner

Level Requirement 10
Rank 1 Your shotguns now deal +10% damage.
Rank 2 Your shotguns now deal +15% damage.
Rank 3 Your shotguns now deal +20% damage.

Basher

Level Requirement 11
Rank 1 Gun bashing does +25% damage with a 5% chance to cripple your opponent.
Rank 2 Gun bashing does +50% damage with a 10% chance to cripple your opponent.

Sturdy Frame

Level Requirement 13
Rank 1 Armor weighs 25% less than normal.
Rank 2 Armor weighs 50% less than normal.

Barbarian

Level Requirement 14
Rank 1 Every point of Strength adds +2 Damage Resist (max 40 – no Power Armor).
Rank 2 Every point of Strength adds +3 Damage Resist (max 60 – no Power Armor).
Rank 3 Every point of Strength adds +4 Damage Resist (max 80 – no Power Armor).

Martial Artist

Level Requirement 16
Rank 1 Your melee weapons weigh 20% less, and you can swing them 10% faster.
Rank 2 Your melee weapons weigh 40% less, and you can swing them 20% faster.
Rank 3 Your melee weapons weigh 60% less, and you can swing them 30% faster.

Scattershot

Level Requirement 18
Rank 1 Shotguns now weigh 30% less and you reload them 10% faster.
Rank 2 Shotguns now weigh 60% less and you reload them 20% faster.
Rank 3 Shotguns now weigh 90% less and you reload them 30% faster.

Expert Gladiator

Level Requirement 20
Rank 1 Your one-handed melee weapons now do +10% damage.
Rank 2 Your one-handed melee weapons now do +15% damage.
Rank 3 Your one-handed melee weapons now do +20% damage.

Blocker

Level Requirement 21
Rank 1 Take 15% less damage from your opponents’ melee attacks.
Rank 2 Take 30% less damage from your opponents’ melee attacks.
Rank 3 Take 45% less damage from your opponents’ melee attacks.

Bandolier

Level Requirement 22
Rank 1 Ballistic weapon ammo weighs 45% less.
Rank 2 Ballistic weapon ammo weighs 90% less.

Expert Shotgunner

Level Requirement 23
Rank 1 Your shotguns now deal +10% damage.
Rank 2 Your shotguns now deal +15% damage.
Rank 3 Your shotguns now deal +20% damage.

Expert Slugger

Level Requirement 24
Rank 1 Your two-handed melee weapons deal 10% more damage.
Rank 2 Your two-handed melee weapons deal 15% more damage.
Rank 3 Your two-handed melee weapons deal 20% more damage.

Strong Back

Level Requirement 26
Rank 1 Gain +10 carry weight.
Rank 2 Gain +20 carry weight.
Rank 3 Gain +30 carry weight.
Rank 4 Gain +40 carry weight.

Heavy Gunner

Level Requirement 30
Rank 1 Your non-explosive heavy guns now do +10% damage.
Rank 2 Your non-explosive heavy guns now do +15% damage.
Rank 3 Your non-explosive heavy guns now do +20% damage.

Bear Arms

Level Requirement N/A
Rank 1 Heavy Guns weigh 20% less.
Rank 2 Heavy Guns weigh 40% less.
Rank 3 Heavy Guns weigh 60% less.
Rank 4 Heavy Guns weigh 80% less

Bullet Shield

Level Requirement N/A
Rank 1 Gain 10 Damage Resistance while firing a heavy gun.
Rank 2 N/A
Rank 3 N/A
Rank 4 N/A

Perception Perk Cards

Perception applies to your character’s weapon accuracy in V.A.T.S. and your ability to detect other characters.

Concentrated Fire

Level Requirement 2
Rank 1 VATS now targets limbs. Focus fire to gain accuracy and damage per shot.
Rank 2 Focus fire to gain more accuracy and damage per shot.
Rank 3 Focus fire to gain high accuracy and damage per shot.

Butcher’s Bounty

Level Requirement 3
Rank 1 40% Chance to find extra meat when you Search an animal corpse.
Rank 2 60% Chance to find extra meat when you Search an animal corpse.
Rank 3 80% Chance to find extra meat when you Search an animal corpse.

Green Thumb

Level Requirement 4
Rank 1 Reap twice as much when harvesting flora.

Picklock

Level Requirement 5
Rank 1 Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.

Crack Shot

Level Requirement 7
Rank 1 All pistols now have 10% more range and more accuracy when sighted.
Rank 2 All pistols now have 20% more range and even more accuracy when sighted.
Rank 3 All pistols now have 30% more range and much better accuracy when sighted.

Rifleman

Level Requirement 8
Rank 1 Your non-automatic rifles now do +10% damage.
Rank 2 Your non-automatic rifles now do +15% damage.
Rank 3 Your non-automatic rifles now do +20% damage.

Skeet Shooter

Level Requirement 10
Rank 1 Your shotguns have improved accuracy and spread.
Rank 2 Your shotguns have even better accuracy and spread.
Rank 3 Your shotguns have excellent accuracy and spread.

Pannapictagraphist

Level Requirement 11
Rank 1 You hear directional audio when in range of a Magazine.

Exterminator

Level Requirement 14
Rank 1 Your attacks ignore 25% armor of any insect.
Rank 2 Your attacks ignore 50% armor of any insect.
Rank 3 Your attacks ignore 75% armor of any insect.

Commando

Level Requirement 15
Rank 1 Basic combat training means automatic rifles do +10% damage.
Rank 2 Basic combat training means automatic rifles do +15% damage.
Rank 3 Basic combat training means automatic rifles do +20% damage.

Percepti-Bobble

Level Requirement 16
Rank 1 You hear directional audio when in range of a Bobblehead.

Ground Pounder

Level Requirement 18
Rank 1 Automatic rifles now reload 10% faster and have better hip fire accuracy.
Rank 2 Automatic rifles reload 20% faster and have even better hip fire accuracy.
Rank 3 Automatic rifles reload 30% faster and have excellent hip fire accuracy.

Expert Picklock

Level Requirement 19
Rank 1 Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.

Expert Rifleman

Level Requirement 20
Rank 1 Your non-automatic rifles now do +10% damage.
Rank 2 Your non-automatic rifles now do +15% damage.
Rank 3 Your non-automatic rifles now do +20% damage.

Fortune Finder

Level Requirement 22
Rank 1 You hear directional audio when in range of a Caps Stash.

Night Person

Level Requirement 24
Rank 1 Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 2 Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 3 Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.

Expert Commando

Level Requirement 25
Rank 1 Basic combat training means automatic rifles do +10% damage.
Rank 2 Basic combat training means automatic rifles do +15% damage.
Rank 3 Basic combat training means automatic rifles do +20% damage.

Awareness

Level Requirement 27
Rank 1 (Cost 2) You can view a target’s specific damage resistances in V.A.T.S.

Sniper

Level Requirement 28
Rank 1 Gain improved control and hold your breath 50% longer while aiming scopes.
Rank 2 Gain improved control and hold your breath 60% longer while aiming scopes.
Rank 3 Gain improved control and hold your breath 75% longer while aiming scopes.

Tank Killer

Level Requirement 30
Rank 1 Your rifles ignore 12% armor and have a 3% chance to stagger.
Rank 2 Your rifles ignore 24% armor and have a 6% chance to stagger.
Rank 3 Your rifles ignore 36% armor and have a 9% chance to stagger.

Refractor

Level Requirement N/A
Rank 1 Gain +5 Energy Resistance.
Rank 2 N/A
Rank 3 N/A

Endurance Perk Cards

Endurance affects your character’s health, disease resistance, and the Action Point drain cost while sprinting.

Lead Belly

Level Requirement 2
Rank 1 Take 30% less radiation from eating or drinking.
Rank 2 Take 60% less radiation from eating or drinking.
Rank 3 You take no radiation from eating or drinking.

Dromedary

Level Requirement 3
Rank 1 All drinks quench thirst by an additional 25%.
Rank 2 All drinks quench thirst by an additional 50%.
Rank 3 All drinks quench thirst by an additional 75%.

Iron Stomach

Level Requirement 4
Rank 1 Your chance to catch a disease from food is reduced by 30%.
Rank 2 Your chance to catch a disease from food is reduced by 60%.
Rank 3 Your chance to catch a disease from food is reduced by 90%.

Slow Metabolizer

Level Requirement 5
Rank 1 All food satisfies hunger by an additional 25%.
Rank 2 All food satisfies hunger by an additional 50%.
Rank 3 All food satisfies hunger by an additional 75%.

Thirst Quencher

Level Requirement 6
Rank 1 Drinking any liquid has a 30% reduced chance to cause Disease.
Rank 2 Drinking any liquid has a 60% reduced chance to cause Disease.
Rank 3 Drinking any liquid has a 90% reduced chance to cause Disease.

Good Doggy

Level Requirement 8
Rank 1 Eating dog food is now three times as beneficial.

Natural Resistance

Level Requirement 10
Rank 1 You are 30% less likely to catch a disease from the environment.
Rank 2 You are 60% less likely to catch a disease from the environment.
Rank 3 You are 90% less likely to catch a disease from the environment.

Hydro Fix

Level Requirement 11
Rank 1 Chems generate 50% less thirst.
Rank 2 Chems no longer generate thirst.

Rejuvenated

Level Requirement 11
Rank 1 You gain increased benefit from being Well Fed or Well Hydrated.
Rank 2 You gain much more increased benefit from being Well Fed or Well Hydrated.

Cola Nut

Level Requirement 14
Rank 1 Nuka-Cola products are now twice as beneficial.
Rank 2 Nuka-Cola products are now three times as beneficial.

Cannibal

Level Requirement 15
Rank 1 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger.
Rank 2 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and Hunger.
Rank 3 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and Hunger.

Vaccinated

Level Requirement 16
Rank 1 Chance of catching a disease from creatures is reduced by 30%.
Rank 2 Chance of catching a disease from creatures is reduced by 60%.
Rank 3 Chance of catching a disease from creatures is reduced by 90%.

Munchy Resistance

Level Requirement 17
Rank 1 Using chems induces 50% less hunger.
Rank 2 Chems now never induce hunger.

Homebody

Level Requirement 19
Rank 1 Gain gradual health regeneration while in your camp or workshop.
Rank 2 Gain improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton

Level Requirement 21
Rank 1 Your limb damage is now reduced by 30%.
Rank 2 Your limb damage is now reduced by 60%.
Rank 3 Your limb damage is now reduced completely eliminated.

Solar Powered

Level Requirement 22
Rank 1 Gain +1 STR and +1 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 2 Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 3 Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.

Chem Find

Level Requirement 23
Rank 1 Any Chems you take last 30% longer.
Rank 2 Any Chems you take last 60% longer.
Rank 3 Any Chems you take last 100% longer.

Aquagirl / Aquaboy

Level Requirement 26
Rank 1 You no longer take Rad damage from swimming and can breathe underwater.

Fireproof

Level Requirement 27
Rank 1 Immediately gain +20 Fire Resistance.
Rank 2 Immediately gain +40 Fire Resistance.
Rank 3 Immediately gain +60 Fire Resistance.

Ironclad

Level Requirement 30
Rank 1 Gain 10 Damage and Energy Resistance while not wearing Power Armor.
Rank 2 Gain 20 Damage and Energy Resistance while not wearing Power Armor.
Rank 3 Gain 30 Damage and Energy Resistance while not wearing Power Armor.
Rank 4 Gain 40 Damage and Energy Resistance while not wearing Power Armor.
Rank 5 Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Revenant

Level Requirement N/A
Rank 1 Gain a +25% damage bonus for 2 minutes when a player revives you.
Rank 2 Gain a +50% damage bonus for 2 minutes when a player revives you.

Professional Drinker

Level Requirement N/A
Rank 1 (Cost – 3) There’s no chance you’ll get addicted to alcohol

Charisma Perk Cards

Charisma is quite different in Fallout 76 with a focus on group interactions — like sharing higher point Perks — and potential for better rewards and prices when bartering.

Inspirational

Level Requirement 2
Rank 1 When you are on a team, gain 5% more EXP.
Rank 2 When you are on a team, gain 10% more EXP.
Rank 3 When you are on a team, gain 15% more EXP.

Happy Camper

Level Requirement 3
Rank 1 Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Rank 2 Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Lone Wanderer

Level Requirement 4
Rank 1 (Cost: 2) When adventuring alone, take 10% less damage and gain 10% AP regen.
Rank 2 When adventuring alone, take 15% less damage and gain 20% AP regen.
Rank 3 When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards

Level Requirement 6
Rank 1 Gain 6 Damage & Energy Resist (max 18) for each teammate excluding you.
Rank 2 Gain 8 Damage & Energy Resist (max 24) for each teammate excluding you.
Rank 3 Gain 10 Damage & Energy Resist (max 30) for each teammate excluding you.
Rank 4 Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you.

Hard Bargain

Level Requirement 7
Rank 1 Buying and selling prices at vendors are better.
Rank 2 Buying and selling prices at vendors are even better.
Rank 3 Buying and selling prices at vendors are now much better.

E.M.T.

Level Requirement 9
Rank 1 Players you revive come back with health regen for 15 seconds.
Rank 2 Players you revive come back with improved health regen for 30 seconds.
Rank 3 Players you revive come back with high health regen for 60 seconds.

Bloodsucker

Level Requirement 11
Rank 1 Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2 Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more.
Rank 3 Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more.

Magnetic Personality

Level Requirement 13
Rank 1 Gain 1 Charisma for each teammate, excluding yourself.
Rank 2 Gain 2 Charisma for each teammate, excluding yourself.

Field Surgeon

Level Requirement 15
Rank 1 (Cost 2) Stimpaks and Radaway will work much more quickly.

Happy-Go-Lucky

Level Requirement 17
Rank 1 Your Luck is increased by 2 while under the influence of alcohol.
Rank 2 Your Luck is increased by 2 while under the influence of alcohol.

Injector

Level Requirement 19
Rank 1 Players you revive have +6 Action Point regen for 10 minutes.
Rank 2 Players you revive have +12 Action Point regen for 10 minutes.
Rank 3 Players you revive have +18 Action Point regen for 10 minutes.

Team Medic

Level Requirement 20
Rank 1 Your stimpaks now also heal nearby teammates for half the normal strength.
Rank 2 Your stimpaks now also heal nearby teammates for 75% of normal strength.
Rank 3 Your stimpaks now also heal nearby teammates for their full strength.

Quack Surgeon

Level Requirement 22
Rank 1 Revive other players with liquor!

Party Girl / Party Guy

Level Requirement 24
Rank 1 (Cost – 2) The effects of alcohol are doubled.

Travel Agent

Level Requirement 26
Rank 1  You pay 30% fewer Caps when Fast Traveling.

Healing Hands

Level Requirement 28
Rank 1  Players you revive are cured of all Rads.

Animal Friend

Level Requirement 30
Rank 1 Aim your gun at any Animal below you level for a 25% chance to pacify it.
Rank 2 Aim your gun at any Animal below you level for a 50% chance to pacify it.
Rank 3 Aim your gun at any Animal below you level for a 75% chance to pacify it.

Spiritual Healer

Level Requirement N/A
Rank 1 You regenerate health for 5 seconds after reviving another player.
Rank 2 N/A
Rank 3 N/A

Squad Maneuvers

Level Requirement N/A
Rank 1 Run 10% faster when part of a team.
Rank 2 Run 15% faster when part of a team.
Rank 3 Run 20% faster when part of a team.

Philanthropist

Level Requirement N/A
Rank 1 Restore some of your team’s hunger and thirst when you eat or drink.

Strange in Numbers

Level Requirement N/A
Rank 1 Positive mutation effects are +25% stronger if teammates are mutated too.

Intelligence Perk Cards

Intelligence determines your character’s ability to hack and affects the durability of crafted items and return from scrapping items.

First Aid

Level Requirement 2
Rank 1 Stimpacks restore 15% more health.
Rank 2 Stimpacks restore 30% more health.
Rank 3 Stimpacks restore 45% more health.

Pharmacist

Level Requirement 3
Rank 1 RadAway removes 30% more radiation.
Rank 2 RadAway removes 60% more radiation.
Rank 3 RadAway removes twice as much radiation.

Hacker

Level Requirement 4
Rank 1 Gain +1 Hacking skill, and terminal lock-out tie is reduced.

Licensed Plumber

Level Requirement 5
Rank 1 Your pipe weapons break 30% more slowly and are cheaper to repair.
Rank 2 Your pipe weapons break 60% more slowly and are cheaper to repair.
Rank 3 Your pipe weapons break 90% more slowly and are cheaper to repair.

Makeshift Warrior

Level Requirement 9
Rank 1 Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required).
Rank 2 Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required).
Rank 3 Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required).
Rank 4 Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required).
Rank 5 Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required).

Demolition Expert

Level Requirement 10
Rank 1 Your explosives deal +20% damage.
Rank 2 Your explosives deal +40% damage.
Rank 3 Your explosives deal +60% damage.
Rank 4 Your explosives deal +80% damage.
Rank 5 Your explosives deal +100% damage.

Gunsmith

Level Requirement 11
Rank 1 Guns break 10% slower and you can craft Tier 1 guns (Plans required).
Rank 2 Guns break 20% slower and you can craft Tier 2 guns (Plans required).
Rank 3 Guns break 30% slower and you can craft Tier 3 guns (Plans required).
Rank 4 Guns break 40% slower and you can craft Tier 4 guns (Plans required).
Rank 5 Guns break 50% slower and you can craft Tier 5 guns (Plans required).

Scrapper

Level Requirement 13
Rank 1 Obtain more components when you scrap weapons and armor.

Armorer

Level Requirement 15
Rank 1 You can now craft advanced Armor Mods (Plans required).
Rank 2 Crafting armor now costs fewer materials.
Rank 3 Your crafted armor has improved durability.

Contractor

Level Requirement 18
Rank 1 Crafting workshop items now costs 25% fewer materials.
Rank 2 Crafting workshop items now costs 50% fewer materials.

Science

Level Requirement 20
Rank 1 You can now craft energy guns (Plans required).
Rank 2 You can now craft Rank 1 Energy Gun Mods (Plans required).

Expert Hacker

Level Requirement 22
Rank 1 Gain +1 hacking skill and terminal lock-out time is reduced.

Fix It Good

Level Requirement 27
Rank 1 You can repair Armor and Power Armor to 130% of normal maximum condition.
Rank 2 You can repair Armor and Power Armor to 160% of normal maximum condition.
Rank 3 You can repair Armor and Power Armor to 200% of normal maximum condition.

Batteries Included

Level Requirement 28
Rank 1 Energy Weapon ammo weighs 30% less.
Rank 2 Energy Weapon ammo weighs 60% less.
Rank 3 Energy Weapon ammo weighs 90% less.

Wrecking Ball

Level Requirement 29
Rank 1 You deal +40% damage to Workshop objects.
Rank 2 You deal +80% damage to Workshop objects.
Rank 3 You deal +120% damage to Workshop objects.

Master Hacker

Level Requirement N/A
Rank 1 Gain +1 hacking skill and terminal lock-out time is reduced.

Agility Perk Cards

Agility is your character’s number of Action Points in V.A.T.S. and determines how well you can sneak.

Action Boy / Action Girl

Level Requirement 2
Rank 1 Action Points regenerate 15% faster.
Rank 2 Action Points regenerate 30% faster.
Rank 3 Action Points regenerate 45% faster.

Born Survivor

Level Requirement 3
Rank 1 Falling below 20% health with automatically use a Stimpak, once every 20s.
Rank 2 Falling below 30% health with automatically use a Stimpak, once every 20s.
Rank 3 Falling below 40% health with automatically use a Stimpak, once every 20s.

Gun Runner

Level Requirement 4
Rank 1 Your running speed is increased by 10% when you have a pistol equipped.
Rank 2 Your running speed is increased by 20% when you have a pistol equipped.

Moving Target

Level Requirement 6
Rank 1 +15 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 2 +30 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 3 +45 Damage and Energy Resistance while sprinting (No Power Armor).

Thru-Hiker

Level Requirement 7
Rank 1 Food and Drink weights are reduced by 30%.
Rank 2 Food and Drink weights are reduced by 60%.
Rank 3 Food and Drink weights are reduced by 90%.

Dead Man Sprinting

Level Requirement 8
Rank 1 Sprint 10% faster at increased AP cost when your health is below 40%.
Rank 2 Sprint 20% faster at increased AP cost when your health is below 50%.

Packin’ Light

Level Requirement 9
Rank 1 Your Pistols weigh 25% less.
Rank 2 Your Pistols weigh 50% less.
Rank 3 Your Pistols weigh 75% less.

Guerrilla

Level Requirement 10
Rank 1 Your automatic pistols do +10% damage.
Rank 2 Your automatic pistols do +15% damage.
Rank 3 Your automatic pistols do +20% damage.

Gunslinger

Level Requirement 12
Rank 1 Your non-automatic pistols do +10% damage.
Rank 2 Your non-automatic pistols do +15% damage.
Rank 3 Your non-automatic pistols do +20% damage.

Marathoner

Level Requirement 13
Rank 1 Sprinting consumes 20% fewer Action Points.
Rank 2 TBA
Rank 3 TBA

Ninja

Level Requirement 15
Rank 1 Sneak attacks with melee weapons do 2.3x normal damage.
Rank 2 Sneak attacks with melee weapons do 2.6x normal damage.
Rank 3 Sneak attacks with melee weapons do 3x normal damage.

Evasive

Level Requirement 17
Rank 1 Each AGI point adds +1 Damage and Energy Resist (max 15 – no Power Armor).
Rank 2 Each AGI point adds +2 Damage and Energy Resist (max 30 – no Power Armor).
Rank 3 Each AGI point adds +3 Damage and Energy Resist (max 45 – no Power Armor).

Modern Renegade

Level Requirement 18
Rank 1 Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.
Rank 2 Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
Rank 3 Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.

Sneak

Level Requirement 20
Rank 1 You are 25% harder to detect while sneaking.
Rank 2 You are 50% harder to detect while sneaking.
Rank 3 You are 75% harder to detect while sneaking.

Home Defense

Level Requirement 22
Rank 1 You can disarm traps and craft better traps and turrets (Plans required).
Rank 2 You can disarm traps and craft advanced traps and turrets (Plans required).
Rank 3 You can disarm traps and craft expert traps and turrets (Plans required).

Expert Gunslinger

Level Requirement 24
Rank 1 Your non-automatic pistols do +10% damage.
Rank 2 Your non-automatic pistols do +15% damage.
Rank 3 Your non-automatic pistols do +20% damage.

Expert Guerrilla

Level Requirement 25
Rank 1 Your automatic pistols do +10% damage.
Rank 2 Your automatic pistols do +15% damage.
Rank 3 Your automatic pistols do +20% damage.

Covert Operative

Level Requirement 27
Rank 1 Your ranged sneak attacks deal 2.15x normal damage.
Rank 2 Your ranged sneak attacks deal 2.3x normal damage.
Rank 3 Your ranged sneak attacks deal 2.5x normal damage.

Enforcer

Level Requirement 30
Rank 1 Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
Rank 2 Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
Rank 3 Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Goat Legs

Level Requirement N/A
Rank 1 Take 40% less damage from falling
Rank 2 Take 80% less damage from falling.

Mister Sandman

Level Requirement N/A
Rank 1 At night your silenced weapons do an additional 25% snake attack damage.
Rank 2 N/A
Rank 3 N/A

Dodgy

Level Requirement N/A
Rank 1 Spend 30 Action Points to avoid 10% of each enemy attack.
Rank 2 N/A
Rank 3 N/A

Adrenaline

Level Requirement N/A
Rank 1 Gain +6% (Max 36%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 2 N/A
Rank 3 N/A

Gun Fu

Level Requirement N/A
Rank 1 V.A.T.S. target on kill with +10% damage on your next target.
Rank 2 N/A
Rank 3 N/A
Luck Perk Cards
Luck determines your character’s “recharge rate of Critical Hits” and the quality of items you find.

Pharma Farma

Level Requirement 2
Rank 1 40% chance to find extra aid chems when you search a chem container.
Rank 2 60% chance to find extra aid chems when you search a chem container.
Rank 3 80% chance to find extra aid chems when you search a chem container.

Scrounger

Level Requirement 3
Rank 1 40% chance to find extra ammo when you Search an annmo container.
Rank 2 60% chance to find extra ammo when you Search an annmo container.
Rank 3 80% chance to find extra ammo when you Search an annmo container.

Serendipity

Level Requirement 5
Rank 1 While below 30% health, gain a 15% chance to avoid damage.
Rank 2 While below 30% health, gain a 30% chance to avoid damage.
Rank 3 While below 30% health, gain a 45% chance to avoid damage.

Can Do!

Level Requirement 7
Rank 1 40% chance to find an extra canned good when you Search a food container.
Rank 2 60% chance to find an extra canned good when you Search a food container.
Rank 3 80% chance to find an extra canned good when you Search a food container.

Good With Salt

Level Requirement 9
Rank 1 Food in your inventory will spoil 30% more slowly.
Rank 2 Food in your inventory will spoil 60% more slowly.
Rank 3 Food in your inventory will spoil 90% more slowly.

Junk Shield

Level Requirement 10
Rank 1 Carry Junk to gain up to 10 Damage and Energy Resistance (No Power Armor).
Rank 2 Carry Junk to gain up to 20 Damage and Energy Resistance (No Power Armor).
Rank 3 Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor).

Mystery Meat

Level Requirement 11
Rank 1 Stimpaks may generate edible meat tissue, Higher Rads improve the chance.
Rank 2 Stimpaks generate more edible meat, Higher Rads improve the chance.
Rank 3 Stimpaks generate excessive, edible meat, Higher Rads improve the chance.

Luck of the Draw

Level Requirement 14
Rank 1 Your weapon has a slight chance to repair itself when hitting an enemy.
Rank 2 Chance your weapon will repair itself even more when hitting an enemy.
Rank 3 Change your weapon will greatly repair itself when hitting an enemy.

Cap Collector

Level Requirement 16
Rank 1 You have a chance to find more bottle caps when opening a caps stash.
Rank 2 You have a better chance to find more bottle caps when opening a caps stash.
Rank 3 You always find more bottle caps when opening a caps stash.

Woodchucker

Level Requirement 17
Rank 1 Collect twice as much when harvesting wood.

Curator

Level Requirement 19
Rank 1 The benefits of bobbleheads and magazines last twice as long.

Psychopath

Level Requirement 20
Rank 1 Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
Rank 2 Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
Rank 3 Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Dry Nurse

Level Requirement 23
Rank 1 You have a 50% chance to keep your Stimpak when you revive another player.

Lucky Break

Level Requirement 24
Rank 1 Slight chance your equipped armor will repair itself when struck.
Rank 2 Chance your equipped armor will repair itself even more when struck.
Rank 3 Chance your equipped armor will greatly repair itself when struck.

Mysterious Stranger

Level Requirement 26
Rank 1 The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand.
Rank 2 The Mysterious Stranger appears more often in V.A.T.S to lend a hand.
Rank 3 The Mysterious Stranger appears much more often in V.A.T.S to lend a hand.

Last Laugh

Level Requirement 27
Rank 1 You drop a live grenade from your inventory when you die.

Four Leaf Clover

Level Requirement 29
Rank 1 Each hit in V.A.T.S. has chance to fill your Critical Meter.
Rank 2 Each hit in V.A.T.S. hasa better chance to fill your Critical Meter.
Rank 3 Each hit in V.A.T.S. has an excellent chance to fill your Critical Meter.

Starched Genes

Level Requirement 30
Rank 1 Less chance for you to mutate from rads or for RadAway to cure mutations.
Rank 2 You will never mutate from rads and Radaway will never cure mutations.
Grim Reaper’s Sprint
Level Requirement N/A
Rank 1 N/A
Rank 2 N/A
Rank 3 N/A
Mysterious Savior
Level Requirement N/A
Rank 1 N/A
Rank 2 N/A
Rank 3 N/A

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